/*
 * Copyright (c) 2011-2019, The DART development contributors
 * All rights reserved.
 *
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 *   https://github.com/dartsim/dart/blob/master/LICENSE
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 *     notice, this list of conditions and the following disclaimer.
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#ifndef DART_COMMON_ASPECT_HPP_
#define DART_COMMON_ASPECT_HPP_

#include <string>

#include "dart/common/Cloneable.hpp"
#include "dart/common/detail/NoOp.hpp"

namespace dart {
namespace common {

class Composite;

class Aspect
{
public:
  friend class Composite;

  /// If your Aspect has a State, then that State class should inherit this
  /// Aspect::State class. This allows us to safely serialize, store, and clone
  /// the states of arbitrary Aspect extensions. If your Aspect is stateless,
  /// then you do not have to worry about extending this class, because
  /// Aspect::getState() will simply return a nullptr by default, which is taken
  /// to indicate that it is stateless.
  ///
  /// The distinction between the State class and the Properties class is that
  /// State will get stored in Composite::State whereas Properties will get
  /// stored in Composite::Properties. Typically Properties are values that
  /// only change rarely if ever, whereas State contains values that might
  /// change as often as every time step.
  class State : public Cloneable<State>
  {
  };

  /// Use the MakeState class to easily create a State extension from an
  /// existing class or struct.
  template <class Mixin>
  using MakeState = MakeCloneable<State, Mixin>;

  /// If your Aspect has Properties, then that Properties class should inherit
  /// this Aspect::Properties class. This allows us to safely serialize, store,
  /// and clone the properties of arbitrary Aspect extensions. If your Aspect
  /// has no properties, then you do not have to worry about extending this
  /// class, because Aspect::getProperties() will simply return a nullptr by
  /// default, which is taken to indicate that it has no properties.
  ///
  /// The distinction between the State class and the Properties class is that
  /// State will get stored in Composite::State whereas Properties will get
  /// stored in Composite::Properties. Typically Properties are values that
  /// only change rarely if ever, whereas State contains values that might
  /// change as often as every time step.
  class Properties : public Cloneable<Properties>
  {
  };

  /// Use the MakeProperties class to easily create a Properties extension
  /// from an existing class or struct.
  template <class Mixin>
  using MakeProperties = MakeCloneable<Properties, Mixin>;

  /// Virtual destructor
  virtual ~Aspect() = default;

  /// Clone this Aspect into a new composite
  virtual std::unique_ptr<Aspect> cloneAspect() const = 0;

  /// Set the State of this Aspect. By default, this does nothing.
  virtual void setAspectState(const State& otherState);

  /// Get the State of this Aspect. By default, this returns a nullptr which
  /// implies that the Aspect is stateless.
  virtual const State* getAspectState() const;

  /// Set the Properties of this Aspect. By default, this does nothing.
  virtual void setAspectProperties(const Properties& someProperties);

  /// Get the Properties of this Aspect. By default, this returns a nullptr
  /// which implies that the Aspect has no properties.
  virtual const Properties* getAspectProperties() const;

protected:
  /// This function will be triggered (1) after the Aspect has been created
  /// [transfer will be false] and (2) after the Aspect has been transferred
  /// to a new Composite [transfer will be true]. You should override this
  /// function if your Aspect requires special handling in either of those
  /// cases. By default, this function does nothing.
  virtual void setComposite(Composite* newComposite);

  /// This function will be triggered if your Aspect is about to be removed from
  /// its Composite. While this function is being called, the Aspect is still a
  /// valid part of the Composite; it will be removed immediately after this
  /// function call. By default, this function does nothing.
  virtual void loseComposite(Composite* oldComposite);
};

//==============================================================================
template <class CompositeType>
class CompositeTrackingAspect : public Aspect
{
public:
  /// Default constructor
  CompositeTrackingAspect();

  /// Get the Composite of this Aspect
  CompositeType* getComposite();

  /// Get the Composite of this Aspect
  const CompositeType* getComposite() const;

  /// Returns true if this Aspect has a Composite that matches CompositeType
  bool hasComposite() const;

protected:
  /// Grab the new Composite
  void setComposite(Composite* newComposite) override;

  /// Clear the old Composite
  void loseComposite(Composite* oldComposite) override;

  /// Pointer to the current Composite of this Aspect
  CompositeType* mComposite;
};

} // namespace common
} // namespace dart

//==============================================================================
#define DART_COMMON_ASPECT_PROPERTY_CONSTRUCTOR(                               \
    ClassName, UpdatePropertiesMacro)                                          \
  ClassName(const ClassName&) = delete;                                        \
  inline ClassName(const PropertiesData& properties = PropertiesData())        \
    : AspectWithVersionedProperties<                                           \
          Base,                                                                \
          Derived,                                                             \
          PropertiesData,                                                      \
          CompositeType,                                                       \
          UpdatePropertiesMacro>(properties)                                   \
  {                                                                            \
  }

//==============================================================================
#define DART_COMMON_ASPECT_STATE_PROPERTY_CONSTRUCTORS(ClassName)              \
  ClassName(const ClassName&) = delete;                                        \
  inline ClassName(                                                            \
      const StateData& state = StateData(),                                    \
      const PropertiesData& properties = PropertiesData())                     \
    : AspectImpl(state, properties)                                            \
  {                                                                            \
  }                                                                            \
  inline ClassName(                                                            \
      const PropertiesData& properties, const StateData state = StateData())   \
    : AspectImpl(properties, state)                                            \
  {                                                                            \
  }

//==============================================================================
#define DART_COMMON_SET_ASPECT_PROPERTY_CUSTOM(Type, Name, Update)             \
  inline void set##Name(const Type& value)                                     \
  {                                                                            \
    mProperties.m##Name = value;                                               \
    Update();                                                                  \
  }

//==============================================================================
#define DART_COMMON_SET_ASPECT_PROPERTY(Type, Name)                            \
  DART_COMMON_SET_ASPECT_PROPERTY_CUSTOM(Type, Name, notifyPropertiesUpdated)

//==============================================================================
#define DART_COMMON_GET_ASPECT_PROPERTY(Type, Name)                            \
  inline const Type& get##Name() const                                         \
  {                                                                            \
    return mProperties.m##Name;                                                \
  }

//==============================================================================
#define DART_COMMON_SET_GET_ASPECT_PROPERTY(Type, Name)                        \
  DART_COMMON_SET_ASPECT_PROPERTY(Type, Name)                                  \
  DART_COMMON_GET_ASPECT_PROPERTY(Type, Name)

#include "dart/common/detail/Aspect.hpp"

#endif // DART_COMMON_ASPECT_HPP_
