/*
 * Copyright (c) 2011-2019, The DART development contributors
 * All rights reserved.
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 *   without modification, are permitted provided that the following
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 *     notice, this list of conditions and the following disclaimer.
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 *     disclaimer in the documentation and/or other materials provided
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#ifndef DART_COLLISION_DETAIL_COLLISIONGROUP_HPP_
#define DART_COLLISION_DETAIL_COLLISIONGROUP_HPP_

#include "dart/collision/CollisionGroup.hpp"

#include "dart/dynamics/BodyNode.hpp"
#include "dart/dynamics/Skeleton.hpp"

namespace dart {
namespace collision {

//==============================================================================
template <typename... Others>
void CollisionGroup::addShapeFramesOf(
    const dynamics::ShapeFrame* shapeFrame, const Others*... others)
{
  addShapeFrame(shapeFrame);

  addShapeFramesOf(others...);
}

//==============================================================================
template <typename... Others>
void CollisionGroup::addShapeFramesOf(
    const std::vector<const dynamics::ShapeFrame*>& shapeFrames,
    const Others*... others)
{
  addShapeFrames(shapeFrames);

  addShapeFramesOf(others...);
}

//==============================================================================
template <typename... Others>
void CollisionGroup::addShapeFramesOf(
    const CollisionGroup* otherGroup, const Others*... others)
{
  assert(otherGroup);

  if (otherGroup && this != otherGroup)
  {
    for (const auto& info : otherGroup->mObjectInfoList)
      addShapeFrame(info->mFrame);
  }

  addShapeFramesOf(others...);
}

//==============================================================================
template <typename... Others>
void CollisionGroup::addShapeFramesOf(
    const dynamics::BodyNode* bodyNode, const Others*... others)
{
  assert(bodyNode);

  auto collisionShapeNodes
      = bodyNode->getShapeNodesWith<dynamics::CollisionAspect>();

  for (auto& shapeNode : collisionShapeNodes)
    addShapeFrame(shapeNode);

  addShapeFramesOf(others...);
}

//==============================================================================
template <typename... Others>
void CollisionGroup::addShapeFramesOf(
    const dynamics::MetaSkeleton* skel, const Others*... others)
{
  assert(skel);

  auto numBodyNodes = skel->getNumBodyNodes();
  for (auto i = 0u; i < numBodyNodes; ++i)
    addShapeFramesOf(skel->getBodyNode(i));

  addShapeFramesOf(others...);
}

//==============================================================================
template <typename... Others>
void CollisionGroup::subscribeTo(
    const dynamics::ConstBodyNodePtr& bodyNode, const Others&... others)
{
  const auto inserted = mBodyNodeSources.insert(BodyNodeSources::value_type(
      bodyNode.get(), BodyNodeSource(bodyNode.get(), bodyNode->getVersion())));

  if (inserted.second)
  {
    const BodyNodeSources::iterator& entry = inserted.first;

    const auto collisionShapeNodes
        = bodyNode->getShapeNodesWith<dynamics::CollisionAspect>();

    for (const auto& shapeNode : collisionShapeNodes)
    {
      entry->second.mObjects.insert(
          {shapeNode, addShapeFrameImpl(shapeNode, bodyNode.get())});
    }
  }

  subscribeTo(others...);
}

//==============================================================================
template <typename... Others>
void CollisionGroup::subscribeTo(
    const dynamics::ConstSkeletonPtr& skeleton, const Others&... others)
{
  const auto inserted = mSkeletonSources.insert(SkeletonSources::value_type(
      skeleton.get(), SkeletonSource(skeleton, skeleton->getVersion())));

  if (inserted.second)
  {
    SkeletonSource& entry = inserted.first->second;

    const std::size_t numBodies = skeleton->getNumBodyNodes();
    for (std::size_t i = 0u; i < numBodies; ++i)
    {
      const dynamics::BodyNode* bn = skeleton->getBodyNode(i);

      const auto& collisionShapeNodes
          = bn->getShapeNodesWith<dynamics::CollisionAspect>();

      auto& childInfo
          = entry.mChildren
                .insert(std::make_pair(
                    bn, SkeletonSource::ChildInfo(bn->getVersion())))
                .first->second;

      for (const auto& shapeNode : collisionShapeNodes)
      {
        entry.mObjects.insert(
            {shapeNode, addShapeFrameImpl(shapeNode, skeleton.get())});
        childInfo.mFrames.insert(shapeNode);
      }
    }
  }

  subscribeTo(others...);
}

//==============================================================================
template <typename... Others>
void CollisionGroup::removeShapeFramesOf(
    const dynamics::ShapeFrame* shapeFrame, const Others*... others)
{
  removeShapeFrame(shapeFrame);

  removeShapeFramesOf(others...);
}

//==============================================================================
template <typename... Others>
void CollisionGroup::removeShapeFramesOf(
    const std::vector<const dynamics::ShapeFrame*>& shapeFrames,
    const Others*... others)
{
  removeShapeFrames(shapeFrames);

  removeShapeFramesOf(others...);
}

//==============================================================================
template <typename... Others>
void CollisionGroup::removeShapeFramesOf(
    const CollisionGroup* otherGroup, const Others*... others)
{
  assert(otherGroup);

  if (otherGroup)
  {
    if (this == otherGroup)
    {
      removeAllShapeFrames();
      return;
    }

    for (const auto& info : otherGroup->mObjectInfoList)
      removeShapeFrame(info->mFrame);
  }

  removeShapeFramesOf(others...);
}

//==============================================================================
template <typename... Others>
void CollisionGroup::removeShapeFramesOf(
    const dynamics::BodyNode* bodyNode, const Others*... others)
{
  assert(bodyNode);

  auto collisionShapeNodes
      = bodyNode->getShapeNodesWith<dynamics::CollisionAspect>();

  for (auto& shapeNode : collisionShapeNodes)
    removeShapeFrame(shapeNode);

  removeShapeFramesOf(others...);
}

//==============================================================================
template <typename... Others>
void CollisionGroup::removeShapeFramesOf(
    const dynamics::MetaSkeleton* skel, const Others*... others)
{
  assert(skel);

  auto numBodyNodes = skel->getNumBodyNodes();
  for (auto i = 0u; i < numBodyNodes; ++i)
    removeShapeFramesOf(skel->getBodyNode(i));

  removeShapeFramesOf(others...);
}

//==============================================================================
template <typename... Others>
void CollisionGroup::unsubscribeFrom(
    const dynamics::BodyNode* bodyNode, const Others*... others)
{
  auto it = mBodyNodeSources.find(bodyNode);
  if (it != mBodyNodeSources.end())
  {
    for (const auto& entry : it->second.mObjects)
      removeShapeFrameInternal(entry.first, bodyNode);

    mBodyNodeSources.erase(it);
  }

  unsubscribeFrom(others...);
}

//==============================================================================
template <typename... Others>
void CollisionGroup::unsubscribeFrom(
    const dynamics::Skeleton* skeleton, const Others*... others)
{
  auto it = mSkeletonSources.find(skeleton);
  if (it != mSkeletonSources.end())
  {
    for (const auto& entry : it->second.mObjects)
    {
      removeShapeFrameInternal(
          entry.first, static_cast<const dynamics::MetaSkeleton*>(skeleton));
    }

    mSkeletonSources.erase(it);
  }

  unsubscribeFrom(others...);
}

} // namespace collision
} // namespace dart

#endif // DART_COLLISION_DETAIL_COLLISIONGROUP_HPP_
