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 * Copyright (c) 2011-2019, The DART development contributors
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#ifndef DART_DYNAMICS_DETAIL_BODYNODE_HPP_
#define DART_DYNAMICS_DETAIL_BODYNODE_HPP_

#include <utility>

#include "dart/dynamics/Skeleton.hpp"

namespace dart {
namespace dynamics {

//==============================================================================
template <class JointType>
JointType* BodyNode::moveTo(
    BodyNode* _newParent, const typename JointType::Properties& _joint)
{
  if (nullptr == _newParent)
    return getSkeleton()->moveBodyNodeTree<JointType>(
        this, getSkeleton(), nullptr, _joint);
  else
    return getSkeleton()->moveBodyNodeTree<JointType>(
        this, _newParent->getSkeleton(), _newParent, _joint);
}

//==============================================================================
template <class JointType>
JointType* BodyNode::moveTo(
    const SkeletonPtr& _newSkeleton,
    BodyNode* _newParent,
    const typename JointType::Properties& _joint)
{
  return getSkeleton()->moveBodyNodeTree<JointType>(
      this, _newSkeleton, _newParent, _joint);
}

//==============================================================================
template <class JointType>
SkeletonPtr BodyNode::split(
    const std::string& _skeletonName,
    const typename JointType::Properties& _joint)
{
  SkeletonPtr skel = Skeleton::create(getSkeleton()->getAspectProperties());
  skel->setName(_skeletonName);
  moveTo<JointType>(skel, nullptr, _joint);
  return skel;
}

//==============================================================================
template <class JointType>
JointType* BodyNode::changeParentJointType(
    const typename JointType::Properties& _joint)
{
  return moveTo<JointType>(getParentBodyNode(), _joint);
}

//==============================================================================
template <class JointType>
std::pair<JointType*, BodyNode*> BodyNode::copyTo(
    BodyNode* _newParent,
    const typename JointType::Properties& _joint,
    bool _recursive)
{
  if (nullptr == _newParent)
    return getSkeleton()->cloneBodyNodeTree<JointType>(
        this, getSkeleton(), nullptr, _joint, _recursive);
  else
    return getSkeleton()->cloneBodyNodeTree<JointType>(
        this, _newParent->getSkeleton(), _newParent, _joint, _recursive);
}

//==============================================================================
template <class JointType>
std::pair<JointType*, BodyNode*> BodyNode::copyTo(
    const SkeletonPtr& _newSkeleton,
    BodyNode* _newParent,
    const typename JointType::Properties& _joint,
    bool _recursive) const
{
  return getSkeleton()->cloneBodyNodeTree<JointType>(
      this, _newSkeleton, _newParent, _joint, _recursive);
}

//==============================================================================
template <class JointType>
SkeletonPtr BodyNode::copyAs(
    const std::string& _skeletonName,
    const typename JointType::Properties& _joint,
    bool _recursive) const
{
  SkeletonPtr skel = Skeleton::create(getSkeleton()->getAspectProperties());
  skel->setName(_skeletonName);
  copyTo<JointType>(skel, nullptr, _joint, _recursive);
  return skel;
}

//==============================================================================
template <class JointType, class NodeType>
std::pair<JointType*, NodeType*> BodyNode::createChildJointAndBodyNodePair(
    const typename JointType::Properties& _jointProperties,
    const typename NodeType::Properties& _bodyProperties)
{
  return getSkeleton()->createJointAndBodyNodePair<JointType, NodeType>(
      this, _jointProperties, _bodyProperties);
}

//==============================================================================
template <class NodeType, typename... Args>
NodeType* BodyNode::createNode(Args&&... args)
{
  NodeType* node = new NodeType(this, std::forward<Args>(args)...);
  node->attach();

  return node;
}

//==============================================================================
template <class ShapeNodeProperties>
ShapeNode* BodyNode::createShapeNode(
    ShapeNodeProperties properties, bool automaticName)
{
  if (automaticName)
  {
    properties.mName
        = getName() + "_ShapeNode_" + std::to_string(getNumShapeNodes());
  }

  return createNode<ShapeNode>(properties);
}

//==============================================================================
template <class ShapeType>
ShapeNode* BodyNode::createShapeNode(const std::shared_ptr<ShapeType>& shape)
{
  ShapeNode::BasicProperties properties;
  properties.mShape = shape;

  return createShapeNode(properties, true);
}

//==============================================================================
template <class ShapeType, class StringType>
ShapeNode* BodyNode::createShapeNode(
    const std::shared_ptr<ShapeType>& shape, StringType&& name)
{
  ShapeNode::BasicProperties properties;
  properties.mShape = shape;
  properties.mName = std::forward<StringType>(name);

  return createShapeNode(properties, false);
}

//==============================================================================
template <class... Aspects>
ShapeNode* BodyNode::createShapeNodeWith(const ShapePtr& shape)
{
  return createShapeNodeWith<Aspects...>(
      shape, getName() + "_ShapeNode_" + std::to_string(getNumShapeNodes()));
}

//==============================================================================
template <class... Aspects>
ShapeNode* BodyNode::createShapeNodeWith(
    const ShapePtr& shape, const std::string& name)
{
  auto shapeNode = createShapeNode(shape, name);

  common::createAspects<ShapeNode, Aspects...>(shapeNode);

  return shapeNode;
}

//==============================================================================
template <class AspectT>
std::size_t BodyNode::getNumShapeNodesWith() const
{
  auto count = 0u;
  auto numShapeNode = getNumShapeNodes();

  for (auto i = 0u; i < numShapeNode; ++i)
  {
    if (getShapeNode(i)->has<AspectT>())
      ++count;
  }

  return count;
}

//==============================================================================
template <class AspectT>
const std::vector<ShapeNode*> BodyNode::getShapeNodesWith()
{
  std::vector<ShapeNode*> shapeNodes;

  auto numShapeNode = getNumShapeNodes();

  for (auto i = 0u; i < numShapeNode; ++i)
  {
    auto shapeNode = getShapeNode(i);

    if (shapeNode->has<AspectT>())
      shapeNodes.push_back(shapeNode);
  }

  return shapeNodes;
}

//==============================================================================
template <class AspectT>
const std::vector<const ShapeNode*> BodyNode::getShapeNodesWith() const
{
  std::vector<const ShapeNode*> shapeNodes;

  auto numShapeNode = getNumShapeNodes();

  for (auto i = 0u; i < numShapeNode; ++i)
  {
    const auto shapeNode = getShapeNode(i);

    if (shapeNode->has<AspectT>())
      shapeNodes.push_back(shapeNode);
  }

  return shapeNodes;
}

//==============================================================================
template <class AspectT>
void BodyNode::removeAllShapeNodesWith()
{
  auto shapeNodes = getShapeNodesWith<AspectT>();
  for (auto shapeNode : shapeNodes)
    shapeNode->remove();
}

} // namespace dynamics
} // namespace dart

#endif // DART_DYNAMICS_DETAIL_BODYNODE_HPP_
